About The Humber GAME and FMST Collaboration

"MADE IN ENGINE" - a program of films that was produced entirely virtually, using Unreal Engine at Humber College. It was a collaboration between the Film & Multi-platform Storytelling program and the Game Programming Program and during one semester the film students wrote the scripts, created storyboards, shot-lists and the game students imported and prepared environments using UE Marketplace assets.

Virtually, they 'filmed' the films, shot by shot, and finally picture edited the films. Music and a sound design and mix followed and the final films were completed. This project is an example of an approach to the Virtual Production pipeline that does not require a studio.

Film Parameters

- 1 MINUTE
- NO DIALOGUE
- 1 CHARACTER
- MUSIC + SOUND
- Address a major theme/topic including environmental, socio-political, world health and Indigenous stories by Indigenous creators.

Unreal Engine

Films were shot entirely "in-engine" - all virtually and remotely with nearly zero dollars. Students selected (mostly free) assets from UE Marketplace and with the skills of the Game Programming students, produced films that applied real-time animations, environment design, including lighting, sequencer editing and more to produce films on almost no budget and some working internationally. Our approach to this pipeline enabled democratized filmmaking and international collaboration between India, Nigeria and Canada.

Humber College's Game Programming program is now an official Academic Partner of Unreal Engine and we look forward to harnessing all the opportunities of this partnership.

Supervising Faculty

DR. EVA ZIEMSEN

Project Lead/ Professor, FILM & MULTI-PLATFORM STORYTELLING
Linkedin

Eva holds a Ph.D. from the University of British Columbia that specialized in virtual production, at the time using the workflow of machinima. She is also an expert in Online Education. Eva has made many films, including one hybrid film, Romeo & Juliette16, filmed in Tokyo, Toronto and in the virtual world of Second Life. Eva has initiated previous collaborations with the Game program at Humber College, including the creation of a filmmaking game. Eva was co-exec producer of the feature film, REIGN, produced by Humber students. Eva is the Virtual Production lead in the FAMP cluster at Humber and aims to ensure VP is delivered in a democratic way and is gearing up to build more VP capacity.

MATTHEW MAZZA

PROFESSOR - GAME PROGRAMMING
Linkedin

Matthew is the Chief Technology Officer of UP360 where he is currently leading a team of developers to build VR simulations in UE4 for clients in both the public and private sectors. He also teaches Unreal Engine and Game Production at Humber and was the faculty member leading the Game students on this project. Matt brings a wealth of experience including coding coupled with an understanding for narrative storytelling. He is a gradate of the University of Toronto in English Literature and Humber's Game Programming program. Matt was instrumental in setting up our mode of communication via Discord and provided students with 'just-in-time' mentorship throughout this intense production schedule.

DR. UMER NOOR

Program Coordinator, Game Programming
Linkedin

With a PhD in Particle Physics and over a decade of teaching experience at the post-secondary level, I strive for excellence amongst my students. My goal is to foster the optimal learning environment by harnessing effective technology, connecting students with industry, and bringing enthusiasm to every classroom interaction.

I have a keen interest in the applied mathematics and physics used in the media industry. I recognize the struggles students go through to learn highly technical topics and I am continually updating my teaching practice to keep in sync with current learners.

Sound & Music Cooperation

ALFRED VIENNEAU

COMPOSER
Linkedin

Alfred is an award-winning composer, multi-instrumentalist, and educator based in Hamilton, Ontario,Canada. A lifelong musician and gamer, Alfred has long understood the connection between storytelling on screen, within virtual worlds and the role that music plays in evoking the subtle emotions inherent within such narratives. As a media composer Alfred has garnered experience writing for various short films and specifically has worked within the burgeoning field of virtual production, providing music for a wide variety of films created within Unreal Engine.

GEORGE FLORES, CAS, MPSE

SOUND DESIGNER & MIXER
Linkedin

As a sound editor, designer, audio recording mixer, George has been providing complete sound post-production services for more than 20 years. He is an accredited member of the prestigious Cinema Audio Society (CAS) and Motion Picture Sound Editors (MPSE). With over 70 feature films and hundreds of hours of television to his credit, he has a solid track record of producing stellar sound. Clients enjoy the experience of working with him because of his technical expertise, artistry, and passion. George is also an experienced instructor and has taught at Niagara College, Sheridan College, LIFT and now Humber on this project.